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Course Outline
Foundations of Augmented Reality
- Exploring AR: core concepts, historical context, and diverse applications
- Mechanisms of AR: sensors, camera inputs, and the basics of computer vision
- An overview of ARCore features and compatible device ecosystems
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and project dependencies
- Adjusting project configurations and setting up device debugging workflows
ARCore Core Components and APIs
- Mastering motion tracking and environmental awareness techniques
- Applying plane detection, light estimation, and depth APIs effectively
- Implementing Cloud Anchors to enable shared AR experiences
- Manipulating 3D models, textures, and materials within AR scenes
Developing Practical Projects
- Designing and building an AR-based simulation application for commercial use
- Constructing interactive interfaces and product visualization modules
- Coding essential user interactions such as touch, rotation, and scaling
Integration and Release Process
- Validating AR applications on supported Android devices
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Applying best practices for performance optimization, user experience, and data handling
- Preparing documentation and project assets for final presentation
Capstone Project
- Creating and developing an AR prototype tailored for commercial education
- Demonstrating and evaluating the technical functionality of the solution
- Conducting pedagogical reviews and discussing practical implementation strategies
Wrap-Up and Future Directions
Requirements
- Fundamental knowledge of Android development or the Unity interface
- Awareness of 3D graphics principles and mobile application structures
- A strong interest in educational technology and interactive digital media
Target Audience
- Academic staff and instructors involved in technology and innovation curricula
- Software developers and content creators with an interest in AR applications
- Educators seeking to implement immersive tools in academic or commercial settings
21 Hours