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Course Outline

Foundations of Augmented Reality

  • Exploring AR: core concepts, historical context, and diverse applications
  • Mechanisms of AR: sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore features and compatible device ecosystems

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project configurations and setting up device debugging workflows

ARCore Core Components and APIs

  • Mastering motion tracking and environmental awareness techniques
  • Applying plane detection, light estimation, and depth APIs effectively
  • Implementing Cloud Anchors to enable shared AR experiences
  • Manipulating 3D models, textures, and materials within AR scenes

Developing Practical Projects

  • Designing and building an AR-based simulation application for commercial use
  • Constructing interactive interfaces and product visualization modules
  • Coding essential user interactions such as touch, rotation, and scaling

Integration and Release Process

  • Validating AR applications on supported Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance optimization, user experience, and data handling
  • Preparing documentation and project assets for final presentation

Capstone Project

  • Creating and developing an AR prototype tailored for commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Conducting pedagogical reviews and discussing practical implementation strategies

Wrap-Up and Future Directions

Requirements

  • Fundamental knowledge of Android development or the Unity interface
  • Awareness of 3D graphics principles and mobile application structures
  • A strong interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors involved in technology and innovation curricula
  • Software developers and content creators with an interest in AR applications
  • Educators seeking to implement immersive tools in academic or commercial settings
 21 Hours

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