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 Duration 21 hours

Course Outline

Fundamentals of Augmented Reality

  • Exploring AR: key concepts, historical background, and practical applications.
  • Understanding AR mechanics: sensors, camera inputs, and the basics of computer vision.
  • An overview of ARCore capabilities and supported device ecosystems.

Development Environment Setup

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and preparing for device debugging.

ARCore Components and APIs

  • Comprehending motion tracking and environmental awareness mechanisms.
  • Applying plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to facilitate shared experiences.
  • Handling 3D models, textures, and materials within AR contexts.

Practical Project Development

  • Designing and building an AR-based commercial simulation app.
  • Creating interactive interfaces and product visualization features.
  • Implementing essential user interactions such as touch, rotation, and scaling.

Integration and Deployment

  • Testing AR applications on compatible Android devices.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Adopting best practices for performance, user experience, and data management.
  • Preparing documentation and project assets for effective presentation.

Final Project

  • Designing and developing an AR prototype for commercial education.
  • Demonstrating and evaluating technical functionality.
  • Conducting pedagogical evaluation and discussing practical application scenarios.

Requirements

  • A foundational grasp of Android development or the Unity interface.
  • Basic knowledge of 3D graphics concepts and mobile application structures.
  • Curiosity regarding educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors within technology and innovation programs.
  • Developers and content creators exploring AR application development.
  • Educators looking to incorporate immersive tools into academic and commercial settings.

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