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Duration 21 hours
Course Outline
Fundamentals of Augmented Reality
- Exploring AR: key concepts, historical background, and practical applications.
- Understanding AR mechanics: sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore capabilities and supported device ecosystems.
Development Environment Setup
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and preparing for device debugging.
ARCore Components and APIs
- Comprehending motion tracking and environmental awareness mechanisms.
- Applying plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to facilitate shared experiences.
- Handling 3D models, textures, and materials within AR contexts.
Practical Project Development
- Designing and building an AR-based commercial simulation app.
- Creating interactive interfaces and product visualization features.
- Implementing essential user interactions such as touch, rotation, and scaling.
Integration and Deployment
- Testing AR applications on compatible Android devices.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Adopting best practices for performance, user experience, and data management.
- Preparing documentation and project assets for effective presentation.
Final Project
- Designing and developing an AR prototype for commercial education.
- Demonstrating and evaluating technical functionality.
- Conducting pedagogical evaluation and discussing practical application scenarios.
Requirements
- A foundational grasp of Android development or the Unity interface.
- Basic knowledge of 3D graphics concepts and mobile application structures.
- Curiosity regarding educational technology and interactive digital media.
Target Audience
- Faculty members and instructors within technology and innovation programs.
- Developers and content creators exploring AR application development.
- Educators looking to incorporate immersive tools into academic and commercial settings.