Course Outline
Foundational Programming Concepts
- Object-Oriented Programming (OOP) principles
- Definition of software
- Concept of organized versus unorganized code structures
- The importance of software
The Apple Ecosystem and iOS
- Reasons to choose iOS
- Apple's history
- iOS history
- Apple's Unique Selling Proposition (USP)
- What Apple is renowned for
- UI versus UX
Development Environment Setup
- Requirements for the development environment
- Xcode and the iOS SDK
- Apple Developer program registration
- Common reasons for application rejections
- Human Interface Guidelines
Xcode iOS Projects
- Xcode overview
- Creating an iOS project
- Testing on the simulator and real devices
Swift Fundamentals
- Transitioning from Objective-C to Swift
- Key features of Swift
- Variables
- Constants
- Writing "Hello World" in Swift
- Creating a UILabel programmatically
Image Handling and Animation
- UIImageView
- Basic UIView and UIImageView animations
- Using Playgrounds
- Lazy loading of images
- Lazy properties
Swift Classes and View Controllers
- Creating Swift classes
- Memory management strategies
- Strong and weak references
- Initializers and deinitializers in Swift
- Protocols, Hashable, and Printable
- Inheritance
- Creating View Controllers
- Implementing View Controllers
- Using Playgrounds
Life Cycle and Event Handling
- View life cycle
- Application life cycle
- Responder chain - handling touchBegan, touchMoved, etc.
- NSTimer
Adaptive Layouts
- Storyboards versus XIB files
- Supporting multiple device types
- Icon sizing and device orientation
- Building user interfaces programmatically
- Outlets and Actions
- Protocols - Required and optional methods
- Memory management
Notifications and Localization
- Push Notifications - Silent and standard
- Localization techniques
Overview of Objective-C
- Properties
- Categories
- Function syntax
- Property attributes: readWrite and readOnly
Social Media Integration in iOS:
- Facebook integration
- Twitter integration
- Mail integration
- Integrating third-party applications
UI Components in iOS:
- UITextField
- UITextView
- UISegmentedControl
- UISlider
- UISwitch
- UIProgressBar
- UIPageControl
- UIStepper
- UIScrollView
- UIPickerView
- UIActionSheet
- UIWebView
- SearchBar
Additional Core Components in iOS:
- Groups and folders
- Closures
- Tuples
- URLSession
- URLRequest
- UIAlertView
- UIActivityIndicatorView
- Access modifiers: internal, public, private
- Guard statements
- Optionals
Threading in iOS:
- Grand Central Dispatch (GCD)
- NSOperationQueue
- Main Thread and Background Threads
User Interaction
- Buttons and action handlers
- Pan gesture recognition
- Tap gesture recognition
- Custom Table Views
- CollectionView fundamentals
Multi-Screen Applications
- Table navigation
- Tabbed applications
- Navigation Controllers
- Presenting controllers and animations during presentation and pushing of controllers
Location Services
- Position and altitude
- Compass direction
Device Access and Data Storage
- File storage
- Music library access
- CoreData and SQLite in iOS
- Keychain
- User Defaults
- Property Lists (PLists)
- NSSearchDomain
- Directory concepts and app security regarding NSSearchDomain
Speech Framework
- Speech to text conversion
- Text to speech conversion
Multipeer Connectivity Framework
- Transmitting data between devices
- Connecting multiple devices
Networking
- Network access
- JSON serialization and deserialization
- REST Web Services
- XML parsing basics
Submitting App to the App Store:
- iTunes Connect
- Developer Portal - Provisioning profiles
- Deployment and distribution strategies
- Running the app on real devices
- Uploading the app to the App Store
Practical Applications:
- Dots Game: https://itunes.apple.com/app/the-dots-free/id850315430
- Notes app: Notes App
- Contacts App
- Retrieving data from an open API server, creating a table view to display details, implementing a search bar, and using Core Data for offline storage
- Developing an application based on your own concept
Requirements
Participants must have prior experience with at least one programming language.
Testimonials (2)
The way of transferring knowledge and the knowledge of the trainer.
Jakub Rekas - Bitcomp Sp. z o.o.
Course - Machine Learning on iOS
He's an experienced trainer with a real life experience in the topic he was teaching. That led the course to cover the most important topics which interests any developer working in the field, and small details would be easily overseen if he was not working in this platform. Moreover, he was giving the course using the latest versions of is and Swift (10 \ 3) and that is a huge advantage to be adapting such new technology in short time.