Instructor-led live Unreal training sessions, whether delivered online or on-site, illustrate the core principles of game development with Unreal Engine through engaging discussions and practical exercises. These courses empower participants to build their own sample game.
Unreal training is offered as either "online live training" or "onsite live training." Online live training (also known as "remote live training") is facilitated via an interactive remote desktop. Onsite live training can take place at your local facilities in Transylvania or at NobleProg's corporate training centers in Transylvania.
NobleProg -- Your Local Training Provider
Brasov, Calea Bucuresti Street
NobleProg Brasov, 13 Calea Bucuresti Street Sacele, Brasov, romania, 505600
The hotel is situated at the city entrance, being the best conference and training location in Brasov. Three conference rooms can accommodate up to 170 guests and can be modified for the company needs. These training rooms are equipped with the all necessities of a good conference or training.
Salile de training sunt situate central în Sibiu, pe principalul bulevard. Clădirea hotelului care le gazduieste este de factură clasicistă si reprezinta un punct de referinta arhitecturala a orasului.
Turnul Sfatului, Galeria de Arta Contemporana, sau parcurile Corneliu Coposu si Astra se află în imediata apropiere.
Pentru a ajunge aici de la gara, puteti merge pe jos 20min sau cu autobuzul 5 circa 10min
Locuri de parcare găsiți în parcarea supravegheata, sau pe străzile alăturate.
Cluj-Napoca, Pitești Street
NobleProg Cluj-Napoca, Strada Pitești 19, Cluj-Napoca, romania, 400124
ClujHUB has more rooms for events and training sessions, which can host from 4 to 80 people. These areas can be setup up to fit the companies need. The location is great, 10 minutes walk from the historical city center.
This instructor-led training, conducted Transylvania (either online or in-person), targets beginner to intermediate game developers and UGC creators aiming to design, develop, and launch interactive, monetizable experiences for Fortnite players.
By the end of this training, participants will be able to:
Understand the basics of UEFN and its role in creating user-generated content within Fortnite.
Navigate the UEFN interface, set up projects, and manage assets effectively.
Develop and publish custom Fortnite experiences using worldbuilding and landscaping tools.
Apply basic programming concepts using the Verse scripting language.
Collaborate on UEFN projects and prepare for monetization opportunities in Fortnite.
This instructor-led, live training in Transylvania (online or onsite) is aimed at intermediate-level to advanced-level 3D artists, game developers, and visualization professionals who wish to leverage their skills in Autodesk 3ds Max and learn how to create immersive real-time experiences in Unreal Engine.
By the end of this training, participants will be able to:
Understand the key differences between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Create and customize materials, textures, and shaders in Unreal Engine.
Set up dynamic lighting and global illumination for real-time rendering.
Implement interactivity and gameplay mechanics using Blueprint visual scripting.
Optimize assets and scenes for real-time performance and efficiency.
This instructor-led, live training in Transylvania (online or onsite) is aimed at game developers who wish to get a comprehensive understanding of UE5 and how to use it to create stunning real-time content.
By the end of this training, participants will be able to:
Learn and understand the new features of the UE5 release.
Utilize the real-time 3D creation tool capability of UE5 to create realistic visuals.
Explore and build visual worlds and games.
Learn and master game design principles.
Create cutscene animations.
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Testimonials (1)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
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