Online or onsite, instructor-led live Unreal training courses demonstrate through interactive discussion and hands-on practice the fundamentals of game development with Unreal Engine while giving participants the chance to create their own sample game.
Unreal training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live Unreal training can be carried out locally on customer premises in Transylvania or in NobleProg corporate training centers in Transylvania.
NobleProg -- Your Local Training Provider
Brasov, Calea Bucuresti Street
NobleProg Brasov, 13 Calea Bucuresti Street Sacele, Brasov, romania, 505600
The hotel is situated at the city entrance, being the best conference and training location in Brasov. Three conference rooms can accommodate up to 170 guests and can be modified for the company needs. These training rooms are equipped with the all necessities of a good conference or training.
Salile de training sunt situate central în Sibiu, pe principalul bulevard. Clădirea hotelului care le gazduieste este de factură clasicistă si reprezinta un punct de referinta arhitecturala a orasului.
Turnul Sfatului, Galeria de Arta Contemporana, sau parcurile Corneliu Coposu si Astra se află în imediata apropiere.
Pentru a ajunge aici de la gara, puteti merge pe jos 20min sau cu autobuzul 5 circa 10min
Locuri de parcare găsiți în parcarea supravegheata, sau pe străzile alăturate.
Cluj-Napoca, Pitești Street
NobleProg Cluj-Napoca, Strada Pitești 19, Cluj-Napoca, romania, 400124
ClujHUB has more rooms for events and training sessions, which can host from 4 to 80 people. These areas can be setup up to fit the companies need. The location is great, 10 minutes walk from the historical city center.
This instructor-led, live training in Transylvania (online or onsite) is aimed at beginner-level to intermediate-level game developers and UGC creators who wish to design, develop, and publish interactive and monetizable experiences for Fortnite players.
By the end of this training, participants will be able to:
Understand the basics of UEFN and its role in creating user-generated content within Fortnite.
Navigate the UEFN interface, set up projects, and manage assets effectively.
Develop and publish custom Fortnite experiences using worldbuilding and landscaping tools.
Apply basic programming concepts using the Verse scripting language.
Collaborate on UEFN projects and prepare for monetization opportunities in Fortnite.
This instructor-led, live training in Transylvania (online or onsite) is aimed at intermediate-level to advanced-level 3D artists, game developers, and visualization professionals who wish to leverage their skills in Autodesk 3ds Max and learn how to create immersive real-time experiences in Unreal Engine.
By the end of this training, participants will be able to:
Understand the key differences between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Create and customize materials, textures, and shaders in Unreal Engine.
Set up dynamic lighting and global illumination for real-time rendering.
Implement interactivity and gameplay mechanics using Blueprint visual scripting.
Optimize assets and scenes for real-time performance and efficiency.
This instructor-led, live training in Transylvania (online or onsite) is aimed at game developers who wish to get a comprehensive understanding of UE5 and how to use it to create stunning real-time content.
By the end of this training, participants will be able to:
Learn and understand the new features of the UE5 release.
Utilize the real-time 3D creation tool capability of UE5 to create realistic visuals.
This instructor-led, live training in Transylvania covers the fundamentals of game development with Unreal Engine 4 while giving participants the chance to create their own sample game.
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Testimonials (1)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
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