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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace
- Project initialization and navigation
- Core principles of 3D scene organization
Modeling and Scene Construction
- Creation and import of 3D models
- Managing geometry and hierarchical structures
- Building complex scene assemblies
Texturing and Material Application
- Applying and modifying materials
- Utilizing textures and surface characteristics
- Lighting fundamentals and enhancing visual realism
SimLab Composer VR Export
- Preparing models for VR export
- Optimizing for real-time rendering performance
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Account setup and preference configuration
- Navigation, interaction, and essential features
Integrating SimLab Composer with Meta Quest 3
- Defining the workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Practical session using SimLab projects on Meta Quest 3
- Interactive collaboration and presentation workflows
- Resolving common technical issues
Wrap-up and Future Pathways
Requirements
- A solid grasp of 3D design principles
- Proficiency with general computer graphics tools
- Knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D Designers
- Training and Visualization Professionals
- IT personnel supporting VR projects