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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Exploring the interface and workspace layout
- Configuring projects and navigation controls
- Core principles of organizing 3D scenes
Modeling and Scene Assembly
- Building and importing 3D models
- Manipulating geometry and object hierarchies
- Constructing intricate scene compositions
Texturing and Materials
- Applying and modifying material properties
- Utilizing textures and surface details
- Foundations of lighting and achieving visual realism
SimLab Composer VR Export
- Preparing models specifically for VR output
- Optimizing assets for real-time rendering performance
- Exporting VR-ready projects from SimLab
Getting Started with Meta Quest 3
- Initial unboxing and setup procedures
- Setting up user accounts and device preferences
- Key functionalities, navigation, and interaction methods
Integrating SimLab Composer and Meta Quest 3
- Developing a streamlined workflow for VR deployment
- Migrating SimLab VR projects to the Meta Quest 3
- Testing and refining immersive user experiences
Applied VR Practice
- Practical sessions using SimLab projects on the Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical challenges
Conclusion and Future Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with general computer graphics tools
- Basic familiarity with VR concepts is advantageous, though not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives