Course Outline
Introduction
Setting Up Your Development Environment
C++ Fundamentals for Gaming
Customizing the Unreal UI
Creating Your First Project
Designing Landscapes
Blocking Out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Importing and Exporting Assets for Design Use
Adding Post-Processing Effects
Establishing a Unique Visual Style
Unreal’s Visual Scripting Language and the Blueprint Editor
Producing Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- A strong desire to learn game development.
- Previous programming experience is not required.
Target Audience
- Beginner game developers
Testimonials (3)
Initially, the trainer's pace seemed a bit too fast for me, but after offering the feedback during the training, he acknowledged it and slowed down the pace without sacrificing any of the lectures. Good rapport with the audience, very friendly and open for discussions.
Alexandru Ostafi - Siemens
Course - Advanced C++ : Practical workshop
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
Detailed explanation, re-iteration of points in a quite subtle way that really drove the knowledge home very well. Rod's willingness to double-check the odd obscure question that we rasied, to be sure that his answers were 100% right. Also, his interest in discussing the pros & cons of alternate coding styles so that we learnt not only how to use C++ in our intended way, but why it should be done that way.