Course Outline
1. GUIDING PRINCIPLES
Core principles of user-centered design.
An introduction to ISO9241 as a key standard in the field of usability.
Clarifying the distinctions between usability and user experience.
Confidently identifying user needs and goals.
2. USER RESEARCH
Identifying the essential components of use.
Developing methods for interviewing target audiences.
Defining the difference between observation and interpretation.
Gathering and analyzing high-quality user data.
Developing research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identifying potential users of your product or system.
Creating product personas and interpreting their needs.
Clarifying Hick’s Law principle, which describes the relationship between the number of choices in a user interface and cognitive load.
Stating and managing the elements of user stories.
4. MEASURING USABILITY
Defining usability in terms of effectiveness, efficiency, and satisfaction.
Utilizing behavioral data to identify effective and ineffective design ideas.
Selecting between design alternatives using A/B testing methods.
Explaining the value of iterative design.
5. INFORMATION ARCHITECTURE
Creating a structured experience from unorganized information.
Developing a proper flow between a user and a product or service.
Organizing, structuring, and labeling content, functions, and features.
Contrasting implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Confidently describing various user interface design patterns.
Selecting the appropriate interactive control in a user interface design.
Easily defining the concept of progressive disclosure.
Stating the difference between interaction design and information architecture.
Defining the importance of consistency in user interface design.
7. VISUAL DESIGN
Creating user interface designs that leverage universal principles of visual design.
Identifying good and poor page layouts.
Selecting the appropriate interactive control in a user interface design.
Enhancing your research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choosing between different types of prototyping, such as paper and electronic formats.
Describing the differences between prototypes and sketches.
Identifying multiple distinct design solutions before settling on a specific one.
Practically sketching paper prototypes.
9. USABILITY EVALUATION
Recalling Jacob Nielsen’s Usability heuristics and other usability principles.
Stating the different types of usability evaluation.
Recording data from usability evaluations.
Evaluating the usability of systems by applying usability heuristics.
Requirements
There are no specific prerequisites for attending this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!