Course Outline
1. GUIDING PRINCIPLES
Core principles of user-centered design
Introduction to ISO 9241 as a key standard in usability
Distinguishing between usability and user experience
Identifying user needs and goals with confidence
2. USER RESEARCH
Defining the proper components of use
Designing interviewing techniques for target audiences
Distinguishing between observation and interpretation
Collecting and analyzing high-quality user data
Developing effective research techniques and methods
3. ILLUSTRATING THE CONTEXT OF USE
Identifying potential users of your product or system
Creating product personas and interpreting their needs
Explaining Hick’s Law regarding the relationship between interface choices and cognitive load
Managing and stating the elements of user stories
4. MEASURING USABILITY
Defining usability through effectiveness, efficiency, and satisfaction
Using behavioral data to evaluate design ideas
Selecting design alternatives via A/B testing methods
Understanding the value of iterative design
5. INFORMATION ARCHITECTURE
Structuring a coherent experience from unorganized information
Establishing a smooth flow between users and products or services
Organizing, structuring, and labeling content, functions, and features
Comparing implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describing various user interface design patterns with confidence
Selecting appropriate interactive controls for user interface design
Defining the concept of progressive disclosure
Distinguishing between interaction design and information architecture
Recognizing the importance of consistency in user interface design
7. VISUAL DESIGN
Creating user interface designs that leverage universal visual design principles.
Identifying effective and ineffective page layouts
Selecting appropriate interactive controls for user interface design
Enhancing research insights using eye-tracking methodologies
8. INTERFACE PROTOTYPING
Selecting between different prototyping types, such as paper and digital
Describing the differences between prototypes and sketches
Evaluating multiple design solutions before committing to a specific one
Practically sketching paper prototypes
9. USABILITY EVALUATION
Recalling Jacob Nielsen’s usability heuristics and other key usability principles
Identifying various types of usability evaluation
Recording data from usability evaluations
Evaluating system usability by applying usability heuristics.
Requirements
No prior specific requirements are necessary to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!