Course Outline
Introduction
- Patterns and layered architectures
- Describing patterns
- Design patterns and overall design
- Identifying and choosing design patterns
- Implementing design patterns
Widely recognized patterns
Object Creation
- Factory
- Builder
- Factory Method
- Prototype
- Singleton
Structural Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
Behavioural Patterns
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
- Observer
Creating Patterns
- Deciding whether to create a pattern
- Formal pattern documentation
- Structuring the pattern catalogue
- Specific goals and abstracted objectives
- Sharing your patterns with the pattern community
Requirements
A solid understanding of UML and proficiency in at least one object-oriented language, such as C++, C#, Java, VB.NET, or PHP 8 or higher.
Testimonials (4)
The explanations and interactivity of the trainer, he really brought the subject well; and even-though I was probably not experienced enough, I did learn a lot from it!
Pieter Bruynseels - Spot Buy Center BV
Course - Design Patterns
The trainer highlighted the really important concepts in software architecture with quizzes. The high-level perspective on effective implementation of software development cycle starting from requirements elicitation to unit testing is very refreshing to data scientist without much experience in software development.
Kok Cheong Cheng - DBS Bank
Course - Design Patterns
Broad overview of techniques
Kay Jan Wong - DBS Bank Ltd
Course - Design Patterns
I like the simple but informative example codes.