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Course Outline

Day 1

  • Setting up a VR workspace for development.
  • Setting up a VR demonstration space.
  • Specific considerations regarding different headsets and their significant impact on experience design.
  • Characteristics of available controllers and their relative influence on design.
  • Installing software for VR development.
  • VR Hello World: The white cube on the floor.
  • Interaction design considerations.
  • Introduction to the VR development workflow.

Day 2

  • Discovering the Unity workspace.
  • Exercise: Building an experience entirely from the editor.
  • Building Unity standalone applications.
  • Behavior programming in Unity.
  • Exercise: A simple solar system (scripting, geometry).

Day 3

  • Importing 3D models into Unity.
  • Basics of rendering* (lighting, textures, shaders)
    • * No advanced rendering techniques are covered by this training.
  • Leveraging the Unity Asset Store.
  • Event-oriented programming in Unity.
  • VR controller input.
  • Exercise: Grabbing planets (user interaction in VR).

Day 4

  • Movement in VR: Technical and design considerations (teleport, translation, dash).
  • Exercise: Adding a teleport feature.
  • Exercise: Switching between models.
  • Exercise: Dropping points of interest.
  • Exercise: Switching points of interest.

Day 5 (Optional)

  • Exercise: Furniture catalog.
  • Exercise: Placing furniture.
  • Exercise: Changing interior lighting.
  • Exercise: Changing the time of day.

Day 6 (Optional)

  • Multi-user experience design and prototyping.

Requirements

  • Required:
    • VR equipment and VR-ready workstations (Windows) plus floor space for each headset to test applications comfortably.
 28 Hours

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